STYLISED - MOBILE VR
During 2018/2019 I worked as a senior artist on our Oculus Quest launch title Shadow Point. My roles included asset generation, level concepting, level building, lighting and team management.
Below are some screenshots of the levels on which I worked. For the majority of them I was involved right from blockout to final iteration. Each level had between 6 - 8 weeks of production time in total.