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I am a hardworking artist, capable of working both in 3D and 2D with a solid understanding of workflows and pipelines for both. I specialise as an 3Denvironment/prop artist, but I also have experience of working in-engine with level building, lighting and set dressing too. In addition to this I also do UI for games, plus graphic design and branding.


I am keen to get involved with game dev related events and competitions. Working in teams for extra curricular projects, competitions and game jams has given me the skills needed to work well with other people to create imaginative ideas and high quality assets. 

As an artist I value both a challenge and experimentation. I enjoy creating and refining art styles; digital, traditional and hybrids of the two. I also greatly value the theory underpinning art practices, and have an ever growing collection of art books. 

Available for talks and portfolio reviews at colleges, universities and events! 

Past talks:


  • Abertay University 2018 - "Head Cook and Pot Washer : Being an Artist in an Indie Studio"

  • Vertex 2019 - Portfolio Reviews

  • NICHE 2019 - "Each Scratch is a Story - AAA texturing techniques" 

  • NICHE 2019 - Portfolio Reviews

  • BAFTA GuruLive 2019 - "Crafting your Art in Games" panel

  • EGX 2019 - "Head Cook and Pot Washer : Being an Artist in an Indie Studio"

  • Marmoset Toolbag 4 - TB4 Launch Learning Content

  • Animex 2021 - Portfolio Reviews (Online)

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