Done as part of the Coatsink monthly challenge (for which the theme was "plantlife"), the drawers were based on a real-life reference of vintage drawers. The high poly model was done in 3ds Max and the edge wear was sculpted in zBrush. Texturing was done in Substance Painter, with focus on trying to build up layers of primer and paint as you would find on its real life counterpart.

The final renders were captured in Marmoset Toolbag 3.