A high-fidelity prop done for my Café Scene (currently in progress). The high poly was done in 3ds Max, using a mixture of traditional TurboSmooth and Sub-D modelling, and the baking and texturing was done in Substance Painter. Bespoke decals were made in Photoshop for things like the stickers and screen displays.
Final renders were captured in Marmoset Toolbag 3. 4k textures used for beauty shots, downressed to 2k for Unreal as it is still a focal point in one of the shots.