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3D ART

COFFEE MACHINE

A high-fidelity prop done for my Café Scene (currently in progress). The high poly was done in 3ds Max, using a mixture of traditional TurboSmooth and Sub-D modelling, and the baking and texturing was done in Substance Painter. Bespoke decals were made in Photoshop for things like the stickers and screen displays. 

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Final renders were captured in Marmoset Toolbag 3. 4k textures used for beauty shots, downressed to 2k for Unreal as it is still a focal point in one of the shots.

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