A high-fidelity prop done for my Café Scene (currently in progress). Mostly based on an existing Sharp till, but with some interesting features pulled from other product models. The high poly was done in 3ds Max, and the baking and texturing was done in Substance Painter. Bespoke decals were made in Photoshop for things like the stickers and screen displays. 

Final renders were captured in Marmoset Toolbag 3.