In 2016/17 I worked as an environment artist on the cyberpunk RPG Augmented Empire for Samsung Gear VR. I was involved mostly in asset generation and level 'shell' creation. The game was set from a fixed point of view camera, with the levels appearing as  in-game holo-projected models in front of the player.

Due to hardware limitations most assets had to be very low-poly, and so had to rely on details painted in to the diffuse map.